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Controls
Stop sends the server window a close request (the engine's own shutdown). Nothing is ever killed.
Server config
Saving never restarts the server. A backup of the current file is made before every save and restore.
- No backups yet.
Launch list
- Loading the mod list…
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Mods must already be copied into the server folder. The list can only change while the server is stopped; it is used at the next start, and nothing restarts on its own.
REMOVE FROM LAUNCH only takes a mod out of this list: its folder, keys and update record stay in the server folder. To take a Workshop mod's files out of the server folder, use UNINSTALL… under Workshop updates (recoverable). Warning: without a mod, DayZ may drop the persistent objects that depend on it (items, bases, vehicles in the mission storage) at the next start. Back up the mission storage first.
Add mods from the Workshop
SteamCMD downloads the item into its own staging folder; that may run while the server runs. QUEUE INSTALL changes nothing live: the mod is installed, its keys copied and the mod list extended only at the next scheduled restart or RESTART & APPLY QUEUED (see Workshop updates below). INSTALL NOW copies it immediately, only while the server is stopped, and does not touch the mod list. Workshop dependencies are not installed automatically.
Scheduled restarts
The only time the dashboard restarts the server on its own. At each time it stops the server, applies the Workshop updates you queued and starts it again. Missed times are not caught up.
Workshop updates
Installed Workshop mods are checked on their own. An update that is found is only downloaded into SteamCMD's staging folder and checked; nothing in the server folder changes until you queue it for the next scheduled restart or apply it now. Each mod is queued and applied on its own.
- None queued. Download a new mod, then QUEUE INSTALL.
A queued new mod is installed at the next scheduled restart or with RESTART & APPLY QUEUED, together with the queued updates, and added to the end of the mod list on the side you chose. Until then no folder, key or mod list entry changes. If anything fails, the whole batch is put back. If putting back also fails, Start is refused until you clear the blocker. Starting DayZ outside this dashboard does not apply the queue.
INSTALLED MODS- Loading…
Applying replaces the mod folder with the checked download; the old folder is kept as @Name.previous until a start is verified. Apply now is one mod; the queued set at a restart is applied together and fully put back if any mod fails. The mod list is not changed. Workshop dependencies are not detected: update each mod you need yourself.
QUARANTINE · UNINSTALLED MODS
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UNINSTALL… moves a Workshop mod's folder (and its @Name.previous, when that names the same Workshop item) into .hf-quarantine in the server folder and removes its update record. It is refused while DayZ runs and while the mod is in the saved mod list. Nothing is deleted: keys, profiles, mission storage and SteamCMD's download are never touched. RESTORE moves it back when its place is free; it is not added to the mod list. There is no permanent delete in this version.
DayZ server files
The DayZ dedicated server itself (Steam app 223350), kept apart from Workshop mods. CHECK UPDATE asks SteamCMD which build the public branch has; DOWNLOAD UPDATE puts it in a separate staging folder; nothing in the server folder changes until you INSTALL it with DayZ stopped. Nothing here stops, starts or restarts the server, and Workshop mods are never updated with it.
SERVER FILE BACKUPS
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An install writes only files from the staged build, only where their content differs, and never serverDZ.cfg or other root configuration, mpmissions (including every storage_*), profiles, keys, battleye, mods or the dashboard's own folders. Each replaced file is first moved into .hf-server-backups in the server folder, and any failure puts everything back. Nothing is deleted. RESTORE undoes an install while the files it wrote are unchanged.
Account
Signed in as - (-). Sessions end after a long idle time, and changing the password signs every other browser out.
Accounts
Owner can do everything, including accounts and DayZ server file installs. Admin runs the server (start, stop, restart, config, mods, updates, schedule) but cannot manage accounts, install server files or uninstall mods. Viewer can only look. Every change below asks for your own password.
Add an account
Change password
Two-step sign-in
An authenticator app (Aegis, Google Authenticator, 1Password, ...) gives a 6-digit code that changes every 30 seconds. Status: -
Add this secret to your app (choose "enter a setup key", time-based). Then enter the code it shows to turn it on.
Activity
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